Maintenance Notice: 21.12.2025 at 9:00 - 10:00 UTC
Hello everyone,
We would like to inform you about our upcoming scheduled maintenance aimed at enhancing server stability, implementing routine root updates, and addressing specific bug fixes. The maintenance is set to occur on the 21.12.2025, between 9:00 and 11:00 UTC.
Event
Start: Christmas Event - EXP Rebels vs DROP Loyalists
End: +100% EXP and DROP Event
End: Playtime Event
NPCs have been removed
Season 6 Update - Path of Origin
The Path of Origin is a special system for heroes who have reached their maximum level.
When you choose a path, your character returns to level 1, but not without rewards:

- Only available at maximum level
- You can choose between different paths
- This process can be performed up to 2 times
- Your character is fully reset and set back to level 1
- As you level up again, new Level Up rewards will be waiting for you
Note: After the reset, you will temporarily be unable to equip your current gear until you reach the required level requirements again.
Available Paths:
- Path of Strength
- Path of Vitality
- Path of Agility
- Path of Dexterity
- Path of Intelligence
- Path of Willpower
Unlocks:
- Choosing the first Path unlocks the first skill of the selected colour
You can level the full skill after the unlock for JP as with other Skills
- Choosing a second Path of the same colour will unlock all other skills of that Skilltree

- You can also choose two different Paths if prefered
- Each chosen path unlocks an exclusive new title
- The new Titles gives your character a new visual effect to show your choosen Origin
Requirements:
- Maximum level of 250
- 50.000 Adamantium (Drop in the new Dungeons added this Season)
Further Infos:
- Learning a path is permanent (not time-limited)
- Talentpoints are not reset but can only be used upon reaching Masterclass again
- When a "Scroll of Rebirth" or a "Homunculus Heart" is used, the player keeps the ability to select their paths again (for free)
- This also allows to choose a new Path if the old one wasnt fitting anymore
- Separate level rewards for Path of Origin #1 and Path of Origin #2
- The Path of Origin is available at every "Job Supporter"
Dungeon changes
- Sky Fortress
- Monster in the first rooms are slightly weaker in both HP and Attack (5-10%)
- Twilight Underworld
- Monster deal 10% less damage
- Droprate is increased by 30%
- Mobs spawn now in bigger Groups
- Timru: 4 → 6 mobs per spawn
- Drago: 4 → 6 mobs per spawn
- Chaos: 4 → 5 mobs per spawn
- Daily Quest rewards reduced
- OLD:
Timru I - Boxes: 2x
Timru II - Boxes: 3x
Drago I - Boxes: 2x
Drago II - Boxes: 3x
Chaos I - Boxes: 2x
Chaos II - Boxes: 3x
Chaos III - Boxes: 5x
- NEW:
Timru I - Boxes: 1x
Timru II - Boxes: 2x
Drago I - Boxes: 1x
Drago II - Boxes: 2x
Chaos I - Boxes: 1x
Chaos II - Boxes: 2x
Chaos III - Boxes: 3x
Two new Dungeons
With the Path of Origin, EXP becomes a valuable ressource.
We added two new Dungeons to help with this demand:
Added Hidden Sky Fortress to the Game

- Drops are 30% higher than in normal
- 20% more Mob EXP
- 40% more HP
- 15% more ATK
- Class: Templar receives a Perfect Block debuff (Hidden Dungeon only)
- Item: Adamantium has been added to the hidden dungeon drop.
Mechanic:
A Sky Cube can spawn randomly in Sky Fortress.
Defeating it opens a hidden portal that teleports you to the hidden version.

The Hidden Sky Fortress has no Bosses as of yet. They will arrive in the coming weeks
Added Hidden Twilight Underworld to the Game

- Drops are 40% higher than in normal Twilight Underworld
- Monsters have 150% more HP
- Monster grant 10% more EXP
- Monster are 30% stronger (from before the "10% ATK reduction" in the normal dungeon)
- Class: Templar receives a Perfect Block debuff (Hidden only)
- Item: Adamantium has been added to the hidden dungeon drop.
- Mob spawn settings:
- Timru: 6 mobs per spawn
- Drago: 6 mobs per spawn
- Chaos: 6 mobs per spawn
Mechanic:
A Twilight Turtle can spawn randomly in Twilight Underworld. Defeating it opens a hidden portal that teleports you to the hidden version.

The Hidden Twilight Underworld has no Bosses as of yet. They will arrive in the coming weeks
- Templar Debuff example

Dynamic Sky Accessory Upgrade Improvement
In the old version, each effect had to be added separately for every accessory tier.
If an effect was forgotten at any tier, the accessory was permanently ruined.
In the new version, the two options Add and Change have been merged into a single, intelligent function.
The Game now automatically detects whether a Player wants to add a new effect or modify an existing one.
Additionally, a new menu displays the available effects for each accessory tier in a clear structure:
If a player owns an accessory where an effect was previously forgotten, this is now detected automatically.
The player is then given the option to add the missing effect afterward.
Adding an effect is still free, just like in the old version.
Changing an effect costs the required materials for the corresponding accessory tier.

Example:
If a player upgrades their earrings all the way to Sapphire in one go, they can now properly add all three effects at the end.
In Summary:
- Add and Change have been merged into a single option
- Missing effects can now be added afterward
- A new UI was added to display and select effects more easily
Of course, this is also possible with rings.

New Creature Level Adjustment Feature
A new "Change Level" function has been added to the "Creature Management" menu at every Breeder NPC.
- Creatures can now be set to a desired level.
- The level cannot be set higher than the highest level the creature has already reached.
- The last option allows you to set the creature back to its max level.
- Each level changed costs 10 Adamantium.
Example:
Your creature is level 200.
You change the level to 50.
200 - 50 = 150 level difference x 10 Adamantium per level = 1500 Adamantium cost

Twilight Equipment and Set Rework
The Twilight equipment originally had its own separate set bonus.
This was the reason why Twilight gear could not be worn together with Dragon Armor.
To improve flexibility and balance, the Twilight equipment now uses the Dragon Armor set bonus.
The stat difference between the DD set and the Twilight set has been added directly to the Twilight equipment itself.
- Twilight Helmet Adjustment
- +5% P.ATK / M.ATK increased to +10% P.ATK / M.ATK
- +5% Max HP / MP added
- Twilight Boots Adjustment
- +5% Strength, Vitality, Agility, Dexterity, Intelligence, and Willpower added
Dragon Armor and Twilight equipment can now be mixed freely, while the set bonus remains active.
Other changes
The NPC "Kuralinne" has been added to the HV and the system has been reworked.
- The world message announcing that player XYZ has donated has been reduced.
- Increasing the server drop rate from 20% to 25% by donating the item "Refined Crystal of Devildom" remains unchanged.
- New: The server drop rate can now be increased from 25% to 30% by donating Adamantium.
- The weekly reset remains.
Skill Changes
- City Buff added(This buff restricts the use of certain skills inside cities to prevent lag and performance issues.)
- Skill Adjustment: Godly Protection (Templer Skill)
Effect is now 1% base + 0.1% per level + 0.1% per skillcard enhancement (from: 20% base + 0.1% per level + 1% per enhancement)
Bug Fixes
- Phoenix Portal Issues
- Equipment can no longer be tricked into socketing 3 Soulstones of the same kind